You have been captured and enslaved by the Roman Legions of Emperor Nero. As a legendary warrior yourself, the emperor has granted you a reprieve. In order to gain your freedom, you must enter the arena and win 7 chariot races. For every race won, you will gain a key to be used in the removal of shackles that are keeping you in prison.
When playing the game, it is helpful to understand the eight sections of the race track.
There are four corners (highlighted in red stripes) sections 2, 4, 6 and 8. There are also four straight-aways, sections 1, 3, 5 and 7.
When your chariot is in the straight sections, you will be able to make your horse go faster by using the Speed snap tool.
Note: The snap tool will be discussed further down below.
When the game starts, the computer will randomly set different speeds for each horse whenever it approaches a section of the track.
All speeds are allocated proportionally. This means that horse running on the inside lane will not have an advantage over horse running on the outside lane.
You will be able to see the placement of each horse under the Track History area.
In this example, we see that for the first section of the track (Straight-aways are marked with a letter S while corners are marked with a letter C),
the horse pulling the red chariot has been randomly picked to go the fastest and hence will finish first place in this section of the track.
The horse pulling the orange chariot will finish second, etc. and the magenta chariot will run slowest to finish in eight place.
As the horses proceed around the track, the computer will continue to randomly shuffle the speed of horses as they approach another section. The Track History area will be updated with the information each time until the race completes. In this example, the horse pulling the blue chariot has been selected to go the fastest during the final (F) stretch of the track. But this does not guarantee that the blue horse will win the race. The reason will become apparent soon.
As horses move around the track and change speeds, the placement of each horse will be displayed on the Leader Board area. Horses that start off slow can later finish strong. It all depends on the random speeds placed on each horse throughout the race. When a race completes, you will be able to proceed to the next level IF YOU WIN otherwise you will be given the choice to continue playing the same level or quit the game. If you win the race, you will earn a key. The key can be used later on to unlock shackles that are holding you captive.
This is the tool you use to make your horse go faster (or slower). As your horse approaches a straight section of track, the Speed Snap tool will be displayed.
You will have three seconds to use the tool before it disappears (until the next straight section). To use the tool, you must click the red button, keeping holding down the button
until you see the green progress bar go up and then reverse downward. When the green bar is going down you can release the button. At this point, the green bar will stop on a number.
This number will be used to swap speeds of the horse that occupies that position.
In this example, we see that the green bar stopped at position two. This means that your current horse speed will be swapped with the horse that is running the 2nd fastest speed. Be careful when using the Snap tool. If you miss landing on number 1 or 2 it is possible that you could make your horse go slower if you land on a high number. When moving around the track, take a glance at the Track History or Leader Board. If your horse has been randomly selected to go fast for the current track section then you would be taking a risk using the Speed tool. The Speed tool will disappear when the horses approach the green mile marker on each section of track.
Special Note: On the final stretch of the race, you will be able to use the Speed tool continuously until the first horse reaches the finish line.
This section is used to store rocket boosters that are collected during higher level races. Starting at level four and onward, you will see rocket ships traveling across the track.
If you run into a ship, it will be dropped into your booster collection. Once it has been collected, clicking the rocket will give your horse an immediate speed boost.
Boosters can be saved for other races if they are not used in the current race. When using a booster, you will temporarily see flames coming out from under the chariot.
The opposite of boosters are detractors. In this situation, detractors are things that will slow you down. Detractors will appear throughout the race. Watch out for the turtles, if you hit one it will cause a 50 millisecond speed penalty. Frogs will cause a 25ms penalty.